I spent the last 2 days redoing the boundary code. The boundaries for finding the sides of the scopes were off. I optimized the code for finding mask boundaries which led to rewriting most of the boundary code for all items. I also noticed some grammar errors. I just don't know how those can go unnoticed. I guess from looking at it so much. Some things go unnoticed. I also debugged the loading of the kaleidoscope. It was not working when changing the number of rays and then saving as a clip. So that took quite a while to find. So now I think I have it perfectly coded. We'll see.
I also made it so the CTRL key must be down when putting an item under a green ball to add it to a wedge. I think I said before in a previous post you can hold the CTRL key down and click the center to put more than 1 wedge on the scope. The number of wedges overlapping each other is unlimited. But you can have only 20 wedges around at this time. I might change that if I can get it to respond correctly now.
So I think I'm ready to move on to fix those rotating images on load to allow posted items to load into them. That code is started. But will take another week or so at least. Lot's of server side work and testing to complete it.
I just know this is very entertaining!
OK, so it's pretty boring... These videos might be a tad bit more interesting.
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Hmm...
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